Mystical Dozen

January 27, 2017 Paul Baldowski 0

I am happy to add a new gathering of Mystical Treasures to the Symbaroum Resources page, contributed by Candacis (and previously posted on the Reddit […]

Archaeology Today

December 22, 2016 Paul Baldowski 1

The Monte Cook Games setting/system Numenera describes a truly ancient Earth where nine great civilisations have risen and fallen over millions of year. These civilisations […]

Monstrous Traits

November 8, 2016 Paul Baldowski 1

Should Monstrous Traits be more generic? I had that strange thought the other day while looking through some of the reference material I’ve already created. […]

Davokar Persists

September 25, 2016 Paul Baldowski 0

If you don’t have quite enough places to chat about Symbaroum, it would be well worth your time downloading (or accessing) Slack and join in […]

Care With Names

September 11, 2016 Paul Baldowski 0

I ran an extended game of The Wheel of Misfortune yesterday, using the rules for The Symbaroum Funnel. This created a bunch of zero Experience […]

Seal the Wounds

September 10, 2016 Paul Baldowski 0

While travellers and treasure-seekers enter the eaves of Davokar with the reasonable expectation of the dangers to come, that’s not to say that they cannot find […]

Who You Know

July 5, 2016 Paul Baldowski 0

While the Contacts Trait appears in the Symbaroum Core Book as a Trait, generally associated with the player’s choice of race for their character, in […]

Favor and Disfavor

June 28, 2016 Paul Baldowski 1

Symbaroum has a simple system for handling the challenges presented to characters. When challenged directly, players roll against one of their Attributes modified by the […]

This and That

June 20, 2016 Paul Baldowski 0

The session of Symbaroum I ran over the weekend, for Free RPG Day at Fanboy 3, was unashamedly lighter and less grim that those I normally […]