Dice Clocks
Approximate time to read: 7 minutes. When you have a team of people working together to achieve a specific objective, it can come down to the […]
Approximate time to read: 7 minutes. When you have a team of people working together to achieve a specific objective, it can come down to the […]
Approximate time to read: 6 minutes. In my opinion, I think Symbaroum has a lot of potential for playing a long and varied game. I touched […]
Approximate time to read: 3 minutes. When I describe the conditions in Alberetor after the war against the enemy, I make reference to radiation and comparison […]
Approximate time to read: 1 minutes. The roiling, trembling earth lurched and sputtered like a graveyard cough, a wave of dirt and bone surging upward and […]
Approximate time to read: 3 minutes. If you check out the comments for the Two Characters More post, you will see Isak and me having a […]
Approximate time to read: 1 minutes. After spending the weekend running a game of Symbaroum at Go Play Leeds and trying out Lestra/o as a playable […]
Approximate time to read: 5 minutes. When I ran my Symbaroum session at the weekend, the players had a chance to learn a little of the […]
Approximate time to read: 3 minutes. One-shot quick-start games matter a lot. If you can sit down and run something with only 15 minutes of warm-up […]
Approximate time to read: 3 minutes. The Gnarls got the short end of the straw again! I ran some measure of the Titan Wake adventure at […]
Approximate time to read: 1 minutes. Short and simple encounters can be a life saver in a session. Whether you’re running the game on the fly […]
Approximate time to read: 1 minutes. This weekend I have the opportunity run Titan Wake a second time – following the successful run last weekend at […]
Approximate time to read: 8 minutes. Following on from Part 1 of Ruinous Encounters, a selection of encounter ideas based on Pär Lindström’s in-progress map, today […]
Approximate time to read: 5 minutes. A little while ago Pär Lindström posted up a work-in-progress that he thought might suit Symbaroum. I immediately took that […]
Approximate time to read: 2 minutes. For reference, Wheel of Misfortune is an intentionally short adventure. I wanted to offer something that gave the player characters […]
Approximate time to read: 5 minutes. A brief adventure designed for a group of 0 Experience characters (see The Symbaroum Funnel for more thoughts on using […]
Approximate time to read: 4 minutes. Symbaroum benefits from a loose mechanical framework that means you get just enough structure to run the game without the […]
Approximate time to read: 3 minutes. Titan Wake probably served as a rather world-shaking introduction to Symbaroum, setting a stage for destruction as the player […]
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Approximate time to read: 2 minutes. As referenced in the Core Rulebook, the peoples of Ambria and Davokar possess considerable knowledge about the uses and abuses […]
Approximate time to read: 1 minutes. A while ago, I created a 6-pack of characters for use with The Promised Land, taking the material in the […]
Approximate time to read: 3 minutes. Symbaroum has a place in your gaming world. Or it should. A fantasy filled with Elves, Trolls, Undead and Witches, […]
Approximate time to read: 3 minutes. On the battlefields of Alberetor, the forces of Queen Korinthia faced the armies of an unnatural enemy. Soldier battled soldier […]
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Approximate time to read: 1 minutes. When I created my Symbaroum Reference Sheets, I’ve used a standard background similar to the one that Järnringen use for […]
Approximate time to read: 4 minutes. The Symbaroum – Adventure Pack 1 ebook has been available for a while now, but I haven’t touched on the […]
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Approximate time to read: 4 minutes. A line runs from the River Eblis, on the western edge of Narugor, through Thistle Hold, then onward west to […]
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