
Y is for Yes, and…
Not advice specific to Symbaroum and not to be used without care and consideration, but I have found in running the game, with a mind […]
Not advice specific to Symbaroum and not to be used without care and consideration, but I have found in running the game, with a mind […]
Grumpa, a lost and bewildered ogre, was adopted by a traveling theater company, which had her do the heavy work like raising tents and digging […]
The Queen’s Watch serves a purpose as close to general policing as to be the ideal real world comparison, but really they have little in […]
Stories and legends pass as entertainment and guidance, traditions of fate and fortune that fill the smoky interiors of inns and taverns across Ambria and […]
Death is not an option. Or, at least, sometimes you don’t want it to be something thrust upon a player when you’re only an hour […]
The dragon was called of them that dwelled in the country Tarasque and it did make its abode about the wood bordering the Black Lake, […]
Buy Rory’s Story Cubes. Story Cubes rock. Do I really need to write more than that? Firstly, like the BBC, I’ll go all non-partisan and […]
The imperative of Queen Korinthia and her government to assign every colonist to specific areas and even specific roles has fostered a rebellious streak in some […]
I don’t think you can read Symbaroum and not come away without questions. Indeed, I think some of the strength of the game comes from […]
Stroke the mat. Stroke it. Now stop. Don’t touch! The Symbaroum playmat certainly drew some attention at Seven Hill this weekend, from people playing the […]
The Symbaroum setting contains a lot of significant shifts and events in a short space of time. Considering the core timeline covers about 30 years, […]
Over the weekend, I ran a game of Symbaroum at the Seven Hills convention in Sheffield. (That’s the reason the entry that I planned to […]
Sorry about this one – but I have an event in Sheffield – Seven Hills – this weekend that has absorbed much of my time, […]
I feel like the timeline might serve as a theme for a couple of days, because while just a small part of the Symbaroum Core […]
When I first picked up Symbaroum and started reading it, I started from the back of the book. I worked my way through the adventure […]
Järnringen is Old Alberetorian for “iron ring”. However, the Iron Ring is not what you think. In passing, for those that know of it, most […]
The true nature of the Iron Pact, its extent and true purpose, remains elusive, an idea at best steeped in innuendo. In our world, this […]
Those who fail in their service to the Queen quickly find that their punishment means hard work rather than time spent lazing in a cell. […]
Out of what crypt they crawl, I cannot tell, But every night I see those stony things, Jet black, horned, and slender, malignant things, They […]
The tracks and trails of Bright Davokar offer a balance of plenty and peril. The traveler or treasure-seeker in these outer regions has a fair chance […]
The deep-reaching Earth Towers by the Black Leech Rift have a lot going for them, not least that marvellous name. You have Earth Towers – […]
Davokar exists as a reaction by the environment to the damage inflicted upon it. The forest would exist if the corruption didn’t, but not to […]
Ambria has more refugee camps than the government of Queen Korinthia would care to admit. The sluggish trickle of travelers across The Titans from the […]
The people and armies of Alberetor came to Ambria more than twenty-years ago. While bordered on the south and east by mountains, most of Ambria consists […]
The eight individual Attributes make up the core of Symbaroum’s mechanics. When you challenge yourself or face a challenge you complete a Test against one of your […]
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