Somewhat Friendly

May 24, 2016 Paul Baldowski 2

Approximate time to read: 1 minutes.   I have had a request for Printer Friendly versions of the Symbaroum Reference Sheets. I have done what I can, but […]

The Ordo Septimus

May 22, 2016 Paul Baldowski 6

Approximate time to read: 5 minutes.   While just a region of a wider world, the aberrant nature of Davokar makes Ambria all the more dangerous place […]

May Pact Update

May 18, 2016 Paul Baldowski 3

Approximate time to read: 2 minutes.   A brief update on The Iron Pact and Symbaroum. I have been REALLY busy over the last month with another […]

The Korrigan

May 12, 2016 Paul Baldowski 1

Approximate time to read: 5 minutes.   In the eaves of the Bright Forest, the free colonists have challenge enough without worrying about folklore and legends. Upon […]

No Image

Heirlooms and Legacies

May 4, 2016 Paul Baldowski 0

Approximate time to read: 3 minutes.   The Player’s Handbook offers the option to enhance your starting equipment with an Heirloom. Essentially, you can choose a weapon […]

Z is for Zeal

May 1, 2016 Paul Baldowski 0

Approximate time to read: 8 minutes.   The A-to-Z Challenge offered an opportunity to show me just how engaged I could become with a game or setting. […]

No Image

X is for Xavagunda

April 28, 2016 Paul Baldowski 0

Approximate time to read: 3 minutes.   Grumpa, a lost and bewildered ogre, was adopted by a traveling theater company, which had her do the heavy work […]

No Image

W is for the Watch

April 27, 2016 Paul Baldowski 3

Approximate time to read: 1 minutes.   The Queen’s Watch serves a purpose as close to general policing as to be the ideal real-world comparison, but really […]

No Image

V is for Violing

April 26, 2016 Paul Baldowski 0

Approximate time to read: 2 minutes.   Stories and legends pass as entertainment and guidance, traditions of fate and fortune that fill the smoky interiors of inns […]

No Image

U is for Undead

April 25, 2016 Paul Baldowski 2

Approximate time to read: 6 minutes.   Death is not an option. Or, at least, sometimes you don’t want it to be something thrust upon a player […]

No Image

T is for Tarasque

April 23, 2016 Paul Baldowski 0

Approximate time to read: 5 minutes.   The dragon was called of them that dwelled in the country Tarasque and it did make its abode about the […]

No Image

Q is for Questions

April 20, 2016 Paul Baldowski 0

Approximate time to read: 4 minutes.   I don’t think you can read Symbaroum and not come away without questions. Indeed, I think some of the strength […]

No Image

P is for Playmat

April 19, 2016 Paul Baldowski 1

Approximate time to read: 2 minutes.   Stroke the mat. Stroke it. Now stop. Don’t touch! The Symbaroum playmat certainly drew some attention at Seven Hill this […]

No Image

O is for the One

April 18, 2016 Paul Baldowski 3

Approximate time to read: 4 minutes.   The Symbaroum setting contains a lot of significant shifts and events in a short space of time. Considering the core […]

No Image

J is for Järnringen

April 12, 2016 Paul Baldowski 6

Approximate time to read: 3 minutes.   Järnringen is Old Alberetorian for “iron ring”. However, the Iron Ring is not what you think. In passing, for those […]

No Image

I is for Iron Pact

April 11, 2016 Paul Baldowski 2

Approximate time to read: 3 minutes.   The true nature of the Iron Pact, its extent and true purpose, remains elusive, an idea at best steeped in […]

No Image

H is for Hardship

April 10, 2016 Paul Baldowski 1

Approximate time to read: 1 minutes.   Those who fail in their service to the Queen quickly find that their punishment means hard work rather than time […]

No Image

G is for Goyl

April 8, 2016 Paul Baldowski 1

Approximate time to read: 2 minutes.   Out of what crypt they crawl, I cannot tell, But every night I see those stony things, Jet black, horned, […]

No Image

F is for Forest

April 7, 2016 Paul Baldowski 1

Approximate time to read: 2 minutes.   The tracks and trails of Bright Davokar offer a balance of plenty and peril. The traveller or treasure-seeker in these […]

No Image

D is for Dungenesis

April 5, 2016 Paul Baldowski 8

Approximate time to read: 4 minutes.   Davokar exists as a reaction by the environment to the damage inflicted upon it. The forest would exist if the […]

No Image

C is for Camp Titan

April 4, 2016 Paul Baldowski 0

Approximate time to read: 3 minutes.   Ambria has more refugee camps than the government of Queen Korinthia would care to admit. The sluggish trickle of travelers […]

No Image

B is for Building

April 2, 2016 Paul Baldowski 3

Approximate time to read: 5 minutes.   The people and armies of Alberetor came to Ambria more than twenty-years ago. While bordered on the south and east by […]

No Image

A is for Attributes

April 1, 2016 Paul Baldowski 15

Approximate time to read: 4 minutes.   The eight individual Attributes make up the core of Symbaroum’s mechanics. When you challenge yourself or face a challenge you complete a […]

Dice Clocks

March 31, 2016 Paul Baldowski 0

Approximate time to read: 7 minutes.   When you have a team of people working together to achieve a specific objective, it can come down to the […]

No Image

The Entombed

March 28, 2016 Paul Baldowski 1

Approximate time to read: 3 minutes.   When I describe the conditions in Alberetor after the war against the enemy, I make reference to radiation and comparison […]

No Image

Two Characters More

March 24, 2016 Paul Baldowski 7

Approximate time to read: 1 minutes.   After spending the weekend running a game of Symbaroum at Go Play Leeds and trying out Lestra/o as a playable […]

No Image

One-Shot Symbaroum

March 22, 2016 Paul Baldowski 6

Approximate time to read: 3 minutes.   One-shot quick-start games matter a lot. If you can sit down and run something with only 15 minutes of warm-up […]

No Image

Not Sure If

March 19, 2016 Paul Baldowski 0

Approximate time to read: 1 minutes.   This weekend I have the opportunity run Titan Wake a second time – following the successful run last weekend at […]