
The Smart Party
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Approximate time to read: 3 minutes. The business of arrows and quivers in Symbaroum doesn’t seem ready to slink into the background. In a Reddit discussion […]
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Approximate time to read: 3 minutes. The prospect of having a game that embraces nihilistic behaviour isn’t too far from the core of Symbaroum. From the […]
Approximate time to read: 3 minutes. Out of the unimaginable blackness beyond the gangrenous glare of that cold flame, out of the Tartarean leagues through which […]
Approximate time to read: 5 minutes. The rules aren’t the same wherever you go; the world just doesn’t work that way and will throw you a […]
Approximate time to read: 4 minutes. The enigma of Davokar is not confined to the depths of the dark region to the north or the puncture […]
Approximate time to read: 6 minutes. Setting the mood for your games of Symbaroum makes all the difference, given the general tone of dark fantasy communicated […]
Approximate time to read: 3 minutes. The act of stealing the identity of another can only come from violence. The assumption of the physical appearance of […]
Approximate time to read: 5 minutes. Within the Symbaroum Core Book you have enough background within the first 70-pages or so to get you up and running, […]
Approximate time to read: 4 minutes. Witches of the barbarian tribes embrace the traditions of the Old Gods, discounted or blasted as heretical by the church of […]
Approximate time to read: 4 minutes. I saw a small black aperture, felt a ghoulish wind of ice, and smelled the charnel bowels of a putrescent […]
Approximate time to read: 3 minutes. Ambra sits on the north coast, less than 100 miles from the north-western fringe of Davokar, where the trees literally […]
Approximate time to read: 4 minutes. The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of […]
Approximate time to read: 4 minutes. A new world of redness and darkness, A horrible coma call’d living The false, hollow phantoms of beauty That cloak […]
Approximate time to read: 6 minutes. The nicest thing about Boons and Burdens, introduced in the Advanced Player’s Guide, has to be that they have a […]
Approximate time to read: 3 minutes. Newcomers to any game have a lot of questions to ask and I hope those who already play those games can […]
Approximate time to read: 4 minutes. The streets of Ambra are alive with people. Sometimes, you have to remind yourself where you are, what sort of […]
Approximate time to read: 2 minutes. The basis of an adventure in Symbaroum, a Scene stands as a means to determine the ‘value’ of an adventure […]
Approximate time to read: 1 minutes. I can hardly believe that I have been reading, playing and gamemastering Symbaroum for more than a year and running […]
Approximate time to read: 4 minutes. The Symbaroum Advanced Player’s Guide (APG) includes a whole selection of optional mechanics in the Alternative Rules section. Some will work for […]
Approximate time to read: 2 minutes. I missed the Theme Reveal day for the A-to-Z Challenge, which was Monday, 20th March. However, I can easily make […]
Approximate time to read: 3 minutes. Someone put forward the following question on Reddit around the use of Mystical Powers in Symbaroum. Hey guys. Quick question […]
Approximate time to read: 2 minutes. The diehard English-speaking fans of Symbaroum have been translating the Spelarens Handbok since Day 1. Somehow, this volume of Swedish gaming goodness […]
Approximate time to read: 1 minutes. I hope to have the planning wherewithal to participate in the A-to-Z Challenge this year – as I did in […]
Approximate time to read: 1 minutes. I am happy to add a new gathering of Mystical Treasures to the Symbaroum Resources page, contributed by Candacis (and […]
Approximate time to read: 5 minutes. After a long delay in making progress, I have added the seventh sheet to the Symbaroum Ability Quick Reference Cards. […]
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