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B is for Building

April 2, 2016 Paul Baldowski 3

The people and armies of Alberetor came to Ambria more than twenty-years ago. While bordered on the south and east by mountains, most of Ambria consists […]

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A is for Attributes

April 1, 2016 Paul Baldowski 14

The eight individual Attributes make up the core of Symbaroum’s mechanics. When you challenge yourself or face a challenge you complete a Test against one of your […]

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Dice Clocks

March 31, 2016 Paul Baldowski 0

When you have a team of people working together to achieve a specific objective, it can come down to the dice to determine success or […]

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The Entombed

March 28, 2016 Paul Baldowski 1

When I describe the conditions in Alberetor after the war against the enemy, I make reference to radiation and comparison with the likes of Chernobyl. […]

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The Entombed – Draft

March 26, 2016 Paul Baldowski 0

The roiling, trembling earth lurched and sputtered like a graveyard cough, a wave of dirt and bone surging upward and forward. Jarian back-peddled frantically, his hands […]

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Not Sure If

March 19, 2016 Paul Baldowski 0

This weekend I have the opportunity run Titan Wake a second time – following the successful run last weekend at Concrete Cow 16. This time, […]

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Flanking Focus

March 15, 2016 Paul Baldowski 2

Symbaroum benefits from a loose mechanical framework that means you get just enough structure to run the game without the straitjacket craziness of having a […]

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The Alternate 7

March 9, 2016 Paul Baldowski 4

A while ago I created a 6-pack of characters for use with The Promised Land, taking the material in the Symbaroum Core Book. The pre-generated […]

Gnarl

March 8, 2016 Paul Baldowski 3

If the enemy had a taste for hunting, the Gnarl would be their coursing hound, a fast stealthy tracking dog capable of short, deceptive bursts […]