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Flanking Focus

March 15, 2016 Paul Baldowski 2

Symbaroum benefits from a loose mechanical framework that means you get just enough structure to run the game without the straitjacket craziness of having a […]

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The Alternate 7

March 9, 2016 Paul Baldowski 4

A while ago I created a 6-pack of characters for use with The Promised Land, taking the material in the Symbaroum Core Book. The pre-generated […]

Gnarl

March 8, 2016 Paul Baldowski 3

If the enemy had a taste for hunting, the Gnarl would be their coursing hound, a fast stealthy tracking dog capable of short, deceptive bursts […]

Blood Host

March 6, 2016 Paul Baldowski 2

On the battlefields of Alberetor, the forces of Queen Korinthia faced the armies of an unnatural enemy. Soldier battled soldier in what felt like an […]

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Dammed Spot

February 26, 2016 Paul Baldowski 0

The characters come to a settlement close to the eaves of Davokar or the wooded foothills of the Titans or Ravens. Wherever the location, the […]

The Symbaroum Funnel

February 19, 2016 Paul Baldowski 7

Dungeon Crawl Classics has something called “the funnel”, an adventure approach that takes a large number of very low-level characters and tests their mettle. It […]