The Promise Reloaded
Approximate time to read: 7 minutes. Troupe play is about the breadth of experience available within a setting, the possibility of approaching a deep and vibrant […]
Approximate time to read: 7 minutes. Troupe play is about the breadth of experience available within a setting, the possibility of approaching a deep and vibrant […]
Approximate time to read: 3 minutes. It can be a challenge to get new gamers up to speed quickly, while also giving them a flavour of […]
Approximate time to read: 6 minutes. Run your game with confidence. If nothing else, you should come at it with a certainty that belies any self-doubt […]
Approximate time to read: 4 minutes. You might have noticed that the prolific Järnringen team has got a new Kickstarter up and running, to translate the […]
Approximate time to read: 8 minutes. The Mountain Pass provides the potential for a week long journey, while The Promised Land adventure feels a lot shorter – […]
Approximate time to read: 6 minutes. Introductory adventure The Promised Land, from the Core Book, offers an interesting opportunity to deal with the themes and environment […]
Approximate time to read: 5 minutes. The Church of Prios is not without hope that the sickness that grips Ambria can be cured. The zealous may […]
Approximate time to read: 4 minutes. The mythology of Symbaroum lies in the hands of the GM. When you really consider the nature of the world […]
Approximate time to read: 7 minutes. The PCs come to a settlement where many of the population have gathered in the centre to listen to the […]
Approximate time to read: 1 minutes. Some conventions seek to serve up a platter of gaming opportunities, a buffet of snacks and tasters, quick adventure and […]
Approximate time to read: 4 minutes. The enigma of Davokar is not confined to the depths of the dark region to the north or the puncture […]
Approximate time to read: 5 minutes. Within the Symbaroum Core Book you have enough background within the first 70-pages or so to get you up and running, […]
Approximate time to read: 3 minutes. Ambra sits on the north coast, less than 100 miles from the north-western fringe of Davokar, where the trees literally […]
Approximate time to read: 4 minutes. A new world of redness and darkness, A horrible coma call’d living The false, hollow phantoms of beauty That cloak […]
Approximate time to read: 4 minutes. The streets of Ambra are alive with people. Sometimes, you have to remind yourself where you are, what sort of […]
Approximate time to read: 7 minutes. That which rests beneath the earth does not necessarily stay there, especially in the lands north of the great Titan […]
Approximate time to read: 4 minutes. While travellers and treasure-seekers enter the eaves of Davokar with the reasonable expectation of the dangers to come, that’s not to […]
Approximate time to read: 5 minutes. In the eaves of the Bright Forest, the free colonists have challenge enough without worrying about folklore and legends. Upon […]
Approximate time to read: 5 minutes. Davokar is one of those places where anything becomes possible because it’s like the worst sort of Magic Wood or […]
Approximate time to read: 5 minutes. Buy Rory’s Story Cubes. Story Cubes rock. Do I really need to write more than that? Firstly, like the BBC, […]
Approximate time to read: 3 minutes. The imperative of Queen Korinthia and her government to assign every colonist to specific areas and even specific roles has fostered […]
Approximate time to read: 4 minutes. I don’t think you can read Symbaroum and not come away without questions. Indeed, I think some of the strength […]
Approximate time to read: 2 minutes. Over the weekend, I ran a game of Symbaroum at the Seven Hills convention in Sheffield. (That’s the reason the […]
Approximate time to read: 3 minutes. I feel like the timeline might serve as a theme for a couple of days, because while just a small […]
Approximate time to read: 3 minutes. When I first picked up Symbaroum and started reading it, I started from the back of the book. I worked […]
Approximate time to read: 2 minutes. The tracks and trails of Bright Davokar offer a balance of plenty and peril. The traveller or treasure-seeker in these […]
Approximate time to read: 5 minutes. The deep-reaching Earth Towers by the Black Leech Rift have a lot going for them, not least that marvellous name. […]
Approximate time to read: 3 minutes. Ambria has more refugee camps than the government of Queen Korinthia would care to admit. The sluggish trickle of travelers […]
Approximate time to read: 6 minutes. In my opinion, I think Symbaroum has a lot of potential for playing a long and varied game. I touched […]
Approximate time to read: 1 minutes. The roiling, trembling earth lurched and sputtered like a graveyard cough, a wave of dirt and bone surging upward and […]
Approximate time to read: 1 minutes. Short and simple encounters can be a life saver in a session. Whether you’re running the game on the fly […]
Approximate time to read: 8 minutes. Following on from Part 1 of Ruinous Encounters, a selection of encounter ideas based on Pär Lindström’s in-progress map, today […]
Approximate time to read: 5 minutes. A little while ago Pär Lindström posted up a work-in-progress that he thought might suit Symbaroum. I immediately took that […]
Approximate time to read: 2 minutes. For reference, Wheel of Misfortune is an intentionally short adventure. I wanted to offer something that gave the player characters […]
Approximate time to read: 5 minutes. A brief adventure designed for a group of 0 Experience characters (see The Symbaroum Funnel for more thoughts on using […]
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Approximate time to read: 2 minutes. I spotted a simple adventure location – Red Revina’s Hideout – posted by a user on the Symbaroum forum by […]
Approximate time to read: 5 minutes. The characters come to a settlement close to the eaves of Davokar or the wooded foothills of the Titans or […]
Approximate time to read: 5 minutes. Quite early in my interest for the Symbaroum RPG I had a stab at translating the reference sheets that came […]
Approximate time to read: 2 minutes. The Sea of Thorns lies to the east of Gaoia in the dark heart of Davokar. Roughly 60 kilometers in […]
Approximate time to read: 5 minutes. The potential for adventure – or more likely misadventure – in Thistle Hold warrants some careful consideration, but you don’t […]
Approximate time to read: 4 minutes. In the process of looking at the Symbaroum game in general, and developing the Mountain Pass area in particular, I […]
Approximate time to read: 4 minutes. Encounters can never be an exact science. Certainly you should never just guess nor take a printed adventures word for […]
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