A Symbaroum Of Your Own
Approximate time to read: 6 minutes. Run your game with confidence. If nothing else, you should come at it with a certainty that belies any self-doubt […]
Approximate time to read: 6 minutes. Run your game with confidence. If nothing else, you should come at it with a certainty that belies any self-doubt […]
Approximate time to read: 6 minutes. Introductory adventure The Promised Land, from the Core Book, offers an interesting opportunity to deal with the themes and environment […]
Approximate time to read: 4 minutes. The mythology of Symbaroum lies in the hands of the GM. When you really consider the nature of the world […]
Approximate time to read: 4 minutes. The streets of Ambra are alive with people. Sometimes, you have to remind yourself where you are, what sort of […]
Approximate time to read: 4 minutes. I don’t think you can read Symbaroum and not come away without questions. Indeed, I think some of the strength […]
Approximate time to read: 2 minutes. Over the weekend, I ran a game of Symbaroum at the Seven Hills convention in Sheffield. (That’s the reason the […]
Approximate time to read: 3 minutes. When I first picked up Symbaroum and started reading it, I started from the back of the book. I worked […]
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