Where To Start—with Symbaroum?
Approximate time to read: 7 minutes. Your quest has only just begun. Or so your map suggests. But, then again, a quest is such a commitment […]
Approximate time to read: 7 minutes. Your quest has only just begun. Or so your map suggests. But, then again, a quest is such a commitment […]
Approximate time to read: 3 minutes. You should remember one thing every time you read an adventure or pick up a campaign book—the writers did not […]
Approximate time to read: 7 minutes. Troupe play is about the breadth of experience available within a setting, the possibility of approaching a deep and vibrant […]
Approximate time to read: 8 minutes. I ran two sessions of The Bell Tolls for Kastor at Con-Tingency, a convention situated in a holiday resort on […]
Approximate time to read: 7 minutes. In gaming, as with so many other hobbies and pastimes, there are different views and perspectives of what works, what […]
Approximate time to read: 6 minutes. Run your game with confidence. If nothing else, you should come at it with a certainty that belies any self-doubt […]
Approximate time to read: 1 minutes. I find that tinkering with ideas can be a wellspring for creative thought, so I read the short text of […]
Approximate time to read: 3 minutes. Someone put forward the following question on Reddit around the use of Mystical Powers in Symbaroum. Hey guys. Quick question […]
Approximate time to read: 5 minutes. Even the richest crop feeds on decay For the last two nights, I ran a bit of an improvised game […]
Approximate time to read: 8 minutes. The A-to-Z Challenge offered an opportunity to show me just how engaged I could become with a game or setting. […]
Approximate time to read: 3 minutes. Not advice specific to Symbaroum and not to be used without care and consideration, but I have found in running […]
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