Herbal Cures

June 5, 2018 Paul Baldowski 0

Alchemists and masters of herbal arts prepare cures to many and varied recipes, none ever alike. All come in the form of a soft, moist […]

Words of Power

April 15, 2018 Paul Baldowski 0

Information can be everything and nothing, depending on how you look at it. Perhaps, in some unintentional way, the use of the word Cunning is […]

Trust in a Promised Land

January 22, 2018 Paul Baldowski 1

Introductory adventure The Promised Land, from the Core Book, offers an interesting opportunity to deal with the themes and environment that make up Symbaroum’s world. […]

Arms of Quality

August 26, 2017 Paul Baldowski 2

Mechanics don’t necessarily need to make perfect sense, but when they don’t a game can often descend into a much less satisfying experience. When a […]

Arrows and Quivers

April 30, 2017 Paul Baldowski 5

The business of arrows and quivers in Symbaroum doesn’t seem ready to slink into the background. In a Reddit discussion about Symbaroum archers being overpowered, […]

Quick Arrow Reclamation

March 23, 2017 Paul Baldowski 0

The Symbaroum Advanced Player’s Guide (APG) includes a whole selection of optional mechanics in the Alternative Rules section. Some will work for you, some not. If you […]

Casting Checks

March 7, 2017 Paul Baldowski 1

Someone put forward the following question on Reddit around the use of Mystical Powers in Symbaroum. Hey guys. Quick question regarding PCs and the use […]

Who You Know

July 5, 2016 Paul Baldowski 0

While the Contacts Trait appears in the Symbaroum Core Book as a Trait, generally associated with the player’s choice of race for their character, in […]

Favor and Disfavor

June 28, 2016 Paul Baldowski 3

Symbaroum has a simple system for handling the challenges presented to characters. When challenged directly, players roll against one of their Attributes modified by the […]