Embracing Symbaroum

November 11, 2018 Paul Baldowski 1

In gaming, as with so many other hobbies and pastimes, there are different views and perspectives of what works, what doesn’t, what’s right, what’s unhelpful. […]

Deep Connections

June 24, 2018 Paul Baldowski 0

Those more used to games that service party building through mechanical reward or for which association comes through engineering selection, assigning members of the group […]

Herbal Cures

June 5, 2018 Paul Baldowski 0

Alchemists and masters of herbal arts prepare cures to many and varied recipes, none ever alike. All come in the form of a soft, moist […]

Words of Power

April 15, 2018 Paul Baldowski 0

Information can be everything and nothing, depending on how you look at it. Perhaps, in some unintentional way, the use of the word Cunning is […]

Trust in a Promised Land

January 22, 2018 Paul Baldowski 1

Introductory adventure The Promised Land, from the Core Book, offers an interesting opportunity to deal with the themes and environment that make up Symbaroum’s world. […]

Arms of Quality

August 26, 2017 Paul Baldowski 2

Mechanics don’t necessarily need to make perfect sense, but when they don’t a game can often descend into a much less satisfying experience. When a […]

Arrows and Quivers

April 30, 2017 Paul Baldowski 5

The business of arrows and quivers in Symbaroum doesn’t seem ready to slink into the background. In a Reddit discussion about Symbaroum archers being overpowered, […]

Quick Arrow Reclamation

March 23, 2017 Paul Baldowski 0

The Symbaroum Advanced Player’s Guide (APG) includes a whole selection of optional mechanics in the Alternative Rules section. Some will work for you, some not. If you […]

Casting Checks

March 7, 2017 Paul Baldowski 1

Someone put forward the following question on Reddit around the use of Mystical Powers in Symbaroum. Hey guys. Quick question regarding PCs and the use […]