
Strange Materials
Approximate time to read: 1 minutes. Material (Core, p130) happens to be one of those elements in the Core Rulebook that probably dropped off every table’s […]
Approximate time to read: 1 minutes. Material (Core, p130) happens to be one of those elements in the Core Rulebook that probably dropped off every table’s […]
Approximate time to read: 5 minutes. What follows is a couple of recently asked questions about Symbaroum’s tangled mechanics, where I’ve come back with a solid […]
Approximate time to read: 3 minutes. A question was posed on Reddit about tests: In a Vigilant test for searching tracks or Cunning to remember something, […]
Approximate time to read: 3 minutes. It seems to be a clarion call for the existing Symbaroum players to call out this much maligned Attribute. You […]
Approximate time to read: 7 minutes. In gaming, as with so many other hobbies and pastimes, there are different views and perspectives of what works, what […]
Approximate time to read: 5 minutes. It’s one of those challenges. While all the books come with the details of your antagonists laid out, you still […]
Approximate time to read: 5 minutes. Those more used to games that service party building through mechanical reward or for which association comes through engineering selection, […]
Approximate time to read: 5 minutes. Alchemists and masters of herbal arts prepare cures to many and varied recipes, none ever alike. All come in the […]
Approximate time to read: 5 minutes. Information can be everything and nothing, depending on how you look at it. Perhaps, in some unintentional way, the use […]
Approximate time to read: 1 minutes. I find that tinkering with ideas can be a wellspring for creative thought, so I read the short text of […]
Approximate time to read: 6 minutes. Introductory adventure The Promised Land, from the Core Book, offers an interesting opportunity to deal with the themes and environment […]
Approximate time to read: 6 minutes. You won’t get your players to spend their experience on anything during a session if it isn’t burning a hole […]
Approximate time to read: 5 minutes. When the Monster Codex arrives in the middle of next year, Symbaroum will have more than enough beasts and monsters […]
Approximate time to read: 4 minutes. The Advanced Player’s Guide introduces further Mystical Traditions to lend further depth and variety to the study of the arcane […]
Approximate time to read: 4 minutes. The treatise on matters of corruption and the debilitating burden of the magic arts continues, with an account of Independent […]
Approximate time to read: 4 minutes. Continuing the treatise upon the manifestations and management of corrupting energies by the Traditions of Ambria and beyond – see […]
Approximate time to read: 5 minutes. I’ve touched on the business of the Zero Level character before and the pleasures to be had in the process […]
Approximate time to read: 4 minutes. The stain of Corruption is a reality for any practitioner of the mystic arts, or for those braving artefacts or […]
Approximate time to read: 6 minutes. Mechanics don’t necessarily need to make perfect sense, but when they don’t a game can often descend into a much […]
Approximate time to read: 7 minutes. The PCs come to a settlement where many of the population have gathered in the centre to listen to the […]
Approximate time to read: 3 minutes. The business of arrows and quivers in Symbaroum doesn’t seem ready to slink into the background. In a Reddit discussion […]
Approximate time to read: 5 minutes. The rules aren’t the same wherever you go; the world just doesn’t work that way and will throw you a […]
Approximate time to read: 3 minutes. The act of stealing the identity of another can only come from violence. The assumption of the physical appearance of […]
Approximate time to read: 4 minutes. Witches of the barbarian tribes embrace the traditions of the Old Gods, discounted or blasted as heretical by the church of […]
Approximate time to read: 4 minutes. The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of […]
Approximate time to read: 6 minutes. The nicest thing about Boons and Burdens, introduced in the Advanced Player’s Guide, has to be that they have a […]
Approximate time to read: 3 minutes. Newcomers to any game have a lot of questions to ask and I hope those who already play those games can […]
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