Strange Materials

March 24, 2020 Paul Baldowski 0

Approximate time to read: 1 minutes.   Material (Core, p130) happens to be one of those elements in the Core Rulebook that probably dropped off every table’s […]

Q & A: Whips and Chains

August 1, 2019 Paul Baldowski 0

Approximate time to read: 5 minutes.   What follows is a couple of recently asked questions about Symbaroum’s tangled mechanics, where I’ve come back with a solid […]

Assistance & Failure

July 16, 2019 Paul Baldowski 0

Approximate time to read: 3 minutes.   A question was posed on Reddit about tests: In a Vigilant test for searching tracks or Cunning to remember something, […]

Embracing Symbaroum

November 11, 2018 Paul Baldowski 1

Approximate time to read: 7 minutes.   In gaming, as with so many other hobbies and pastimes, there are different views and perspectives of what works, what […]

Calculating Defense

July 22, 2018 Paul Baldowski 0

Approximate time to read: 5 minutes.   It’s one of those challenges. While all the books come with the details of your antagonists laid out, you still […]

Deep Connections

June 24, 2018 Paul Baldowski 0

Approximate time to read: 5 minutes.   Those more used to games that service party building through mechanical reward or for which association comes through engineering selection, […]

Herbal Cures

June 5, 2018 Paul Baldowski 0

Approximate time to read: 5 minutes.   Alchemists and masters of herbal arts prepare cures to many and varied recipes, none ever alike. All come in the […]

Words of Power

April 15, 2018 Paul Baldowski 0

Approximate time to read: 5 minutes.   Information can be everything and nothing, depending on how you look at it. Perhaps, in some unintentional way, the use […]

Trust in a Promised Land

January 22, 2018 Paul Baldowski 1

Approximate time to read: 6 minutes.   Introductory adventure The Promised Land, from the Core Book, offers an interesting opportunity to deal with the themes and environment […]

Experience Points

January 14, 2018 Paul Baldowski 2

Approximate time to read: 6 minutes.   You won’t get your players to spend their experience on anything during a session if it isn’t burning a hole […]

More Monstrous Boons

December 23, 2017 Paul Baldowski 0

Approximate time to read: 5 minutes.   When the Monster Codex arrives in the middle of next year, Symbaroum will have more than enough beasts and monsters […]

Arms of Quality

August 26, 2017 Paul Baldowski 2

Approximate time to read: 6 minutes.   Mechanics don’t necessarily need to make perfect sense, but when they don’t a game can often descend into a much […]

Arrows and Quivers

April 30, 2017 Paul Baldowski 5

Approximate time to read: 3 minutes.   The business of arrows and quivers in Symbaroum doesn’t seem ready to slink into the background. In a Reddit discussion […]