Strange Materials

March 24, 2020 Paul Baldowski 0

Approximate time to read: 1 minutes.   Material (Core, p130) happens to be one of those elements in the Core Rulebook that probably dropped off every table’s […]

Q & A: Whips and Chains

August 1, 2019 Paul Baldowski 0

Approximate time to read: 5 minutes.   What follows is a couple of recently asked questions about Symbaroum’s tangled mechanics, where I’ve come back with a solid […]

Assistance & Failure

July 16, 2019 Paul Baldowski 0

Approximate time to read: 3 minutes.   A question was posed on Reddit about tests: In a Vigilant test for searching tracks or Cunning to remember something, […]

Embracing Symbaroum

November 11, 2018 Paul Baldowski 1

Approximate time to read: 7 minutes.   In gaming, as with so many other hobbies and pastimes, there are different views and perspectives of what works, what […]

Calculating Defense

July 22, 2018 Paul Baldowski 0

Approximate time to read: 5 minutes.   It’s one of those challenges. While all the books come with the details of your antagonists laid out, you still […]

Deep Connections

June 24, 2018 Paul Baldowski 0

Approximate time to read: 5 minutes.   Those more used to games that service party building through mechanical reward or for which association comes through engineering selection, […]

Herbal Cures

June 5, 2018 Paul Baldowski 0

Approximate time to read: 5 minutes.   Alchemists and masters of herbal arts prepare cures to many and varied recipes, none ever alike. All come in the […]

Words of Power

April 15, 2018 Paul Baldowski 0

Approximate time to read: 5 minutes.   Information can be everything and nothing, depending on how you look at it. Perhaps, in some unintentional way, the use […]

Trust in a Promised Land

January 22, 2018 Paul Baldowski 1

Approximate time to read: 6 minutes.   Introductory adventure The Promised Land, from the Core Book, offers an interesting opportunity to deal with the themes and environment […]

Experience Points

January 14, 2018 Paul Baldowski 2

Approximate time to read: 6 minutes.   You won’t get your players to spend their experience on anything during a session if it isn’t burning a hole […]

More Monstrous Boons

December 23, 2017 Paul Baldowski 0

Approximate time to read: 5 minutes.   When the Monster Codex arrives in the middle of next year, Symbaroum will have more than enough beasts and monsters […]

Arms of Quality

August 26, 2017 Paul Baldowski 2

Approximate time to read: 6 minutes.   Mechanics don’t necessarily need to make perfect sense, but when they don’t a game can often descend into a much […]

Arrows and Quivers

April 30, 2017 Paul Baldowski 5

Approximate time to read: 3 minutes.   The business of arrows and quivers in Symbaroum doesn’t seem ready to slink into the background. In a Reddit discussion […]

What’s a Scene?

March 30, 2017 Paul Baldowski 0

Approximate time to read: 2 minutes.   The basis of an adventure in Symbaroum, a Scene stands as a means to determine the ‘value’ of an adventure […]

Quick Arrow Reclamation

March 23, 2017 Paul Baldowski 0

Approximate time to read: 4 minutes.   The Symbaroum Advanced Player’s Guide (APG) includes a whole selection of optional mechanics in the Alternative Rules section. Some will work for […]

Casting Checks

March 7, 2017 Paul Baldowski 1

Approximate time to read: 3 minutes.   Someone put forward the following question on Reddit around the use of Mystical Powers in Symbaroum. Hey guys. Quick question […]

Who You Know

July 5, 2016 Paul Baldowski 0

Approximate time to read: 6 minutes.   While the Contacts Trait appears in the Symbaroum Core Book as a Trait, generally associated with the player’s choice of […]

Favor and Disfavor

June 28, 2016 Paul Baldowski 3

Approximate time to read: 5 minutes.   Symbaroum has a simple system for handling the challenges presented to characters. When challenged directly, players roll against one of […]

The Ordo Septimus

May 22, 2016 Paul Baldowski 6

Approximate time to read: 5 minutes.   While just a region of a wider world, the aberrant nature of Davokar makes Ambria all the more dangerous place […]

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Heirlooms and Legacies

May 4, 2016 Paul Baldowski 0

Approximate time to read: 3 minutes.   The Player’s Handbook offers the option to enhance your starting equipment with an Heirloom. Essentially, you can choose a weapon […]

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X is for Xavagunda

April 28, 2016 Paul Baldowski 0

Approximate time to read: 3 minutes.   Grumpa, a lost and bewildered ogre, was adopted by a traveling theater company, which had her do the heavy work […]

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U is for Undead

April 25, 2016 Paul Baldowski 2

Approximate time to read: 6 minutes.   Death is not an option. Or, at least, sometimes you don’t want it to be something thrust upon a player […]

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A is for Attributes

April 1, 2016 Paul Baldowski 15

Approximate time to read: 4 minutes.   The eight individual Attributes make up the core of Symbaroum’s mechanics. When you challenge yourself or face a challenge you complete a […]

Dice Clocks

March 31, 2016 Paul Baldowski 0

Approximate time to read: 7 minutes.   When you have a team of people working together to achieve a specific objective, it can come down to the […]

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One-Shot Symbaroum

March 22, 2016 Paul Baldowski 6

Approximate time to read: 3 minutes.   One-shot quick-start games matter a lot. If you can sit down and run something with only 15 minutes of warm-up […]

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Flanking Focus

March 15, 2016 Paul Baldowski 2

Approximate time to read: 4 minutes.   Symbaroum benefits from a loose mechanical framework that means you get just enough structure to run the game without the […]

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Ansel Redefined

February 13, 2016 Paul Baldowski 1

Approximate time to read: 2 minutes.   Google+ user Sushi Bacon highlighted concerns about the Defense score for pre-generated character Ansel, the Theurg of the Church of […]