Arms of Quality

August 26, 2017 Paul Baldowski 2

Mechanics don’t necessarily need to make perfect sense, but when they don’t a game can often descend into a much less satisfying experience. When a […]

Arrows and Quivers

April 30, 2017 Paul Baldowski 4

The business of arrows and quivers in Symbaroum doesn’t seem ready to slink into the background. In a Reddit discussion about Symbaroum archers being overpowered, […]

Quick Arrow Reclamation

March 23, 2017 Paul Baldowski 0

The Symbaroum Advanced Player’s Guide (APG) includes a whole selection of optional mechanics in the Alternative Rules section. Some will work for you, some not. If you […]

Casting Checks

March 7, 2017 Paul Baldowski 1

Someone put forward the following question on Reddit around the use of Mystical Powers in Symbaroum. Hey guys. Quick question regarding PCs and the use […]

Monstrous Traits

November 8, 2016 Paul Baldowski 4

Should Monstrous Traits be more generic? I had that strange thought the other day while looking through some of the reference material I’ve already created. […]

Who You Know

July 5, 2016 Paul Baldowski 0

While the Contacts Trait appears in the Symbaroum Core Book as a Trait, generally associated with the player’s choice of race for their character, in […]

Favor and Disfavor

June 28, 2016 Paul Baldowski 2

Symbaroum has a simple system for handling the challenges presented to characters. When challenged directly, players roll against one of their Attributes modified by the […]

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A is for Attributes

April 1, 2016 Paul Baldowski 15

The eight individual Attributes make up the core of Symbaroum’s mechanics. When you challenge yourself or face a challenge you complete a Test against one of your […]

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Dice Clocks

March 31, 2016 Paul Baldowski 0

When you have a team of people working together to achieve a specific objective, it can come down to the dice to determine success or […]