Quick Arrow Reclamation

March 23, 2017 Paul Baldowski 0

The Symbaroum Advanced Player’s Guide (APG) includes a whole selection of optional mechanics in the Alternative Rules section. Some will work for you, some not. If you […]

Monstrous Traits

November 8, 2016 Paul Baldowski 1

Should Monstrous Traits be more generic? I had that strange thought the other day while looking through some of the reference material I’ve already created. […]

Who You Know

July 5, 2016 Paul Baldowski 0

While the Contacts Trait appears in the Symbaroum Core Book as a Trait, generally associated with the player’s choice of race for their character, in […]

Favor and Disfavor

June 28, 2016 Paul Baldowski 1

Symbaroum has a simple system for handling the challenges presented to characters. When challenged directly, players roll against one of their Attributes modified by the […]

No Picture

Dice Clocks

March 31, 2016 Paul Baldowski 0

When you have a team of people working together to achieve a specific objective, it can come down to the dice to determine success or […]

No Picture

Ansel Redefined

February 13, 2016 Paul Baldowski 1

Google+ user Sushi Bacon highlighted concerns about the Defense score for pre-generated character Ansel, the Theurg of the Church of Prios, from the Symbaroum Core […]