Assistance & Failure
Approximate time to read: 3 minutes. A question was posed on Reddit about tests: In a Vigilant test for searching tracks or Cunning to remember something, […]
Approximate time to read: 3 minutes. A question was posed on Reddit about tests: In a Vigilant test for searching tracks or Cunning to remember something, […]
Approximate time to read: 5 minutes. Those more used to games that service party building through mechanical reward or for which association comes through engineering selection, […]
Approximate time to read: 5 minutes. Alchemists and masters of herbal arts prepare cures to many and varied recipes, none ever alike. All come in the […]
Approximate time to read: 5 minutes. When the Monster Codex arrives in the middle of next year, Symbaroum will have more than enough beasts and monsters […]
Approximate time to read: 4 minutes. The Advanced Player’s Guide introduces further Mystical Traditions to lend further depth and variety to the study of the arcane […]
Approximate time to read: 4 minutes. The treatise on matters of corruption and the debilitating burden of the magic arts continues, with an account of Independent […]
Approximate time to read: 4 minutes. Continuing the treatise upon the manifestations and management of corrupting energies by the Traditions of Ambria and beyond – see […]
Approximate time to read: 4 minutes. The stain of Corruption is a reality for any practitioner of the mystic arts, or for those braving artefacts or […]
Approximate time to read: 6 minutes. Mechanics don’t necessarily need to make perfect sense, but when they don’t a game can often descend into a much […]
Approximate time to read: 4 minutes. The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of […]
Approximate time to read: 3 minutes. The Player’s Handbook offers the option to enhance your starting equipment with an Heirloom. Essentially, you can choose a weapon […]
Approximate time to read: 3 minutes. The imperative of Queen Korinthia and her government to assign every colonist to specific areas and even specific roles has fostered […]
Approximate time to read: 5 minutes. It’s dangerous to go alone… Take this bit of advice and work with it. The lands of Ambria might seem […]
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