Assistance & Failure

July 16, 2019 Paul Baldowski 0

Approximate time to read: 3 minutes.   A question was posed on Reddit about tests: In a Vigilant test for searching tracks or Cunning to remember something, […]

Deep Connections

June 24, 2018 Paul Baldowski 0

Approximate time to read: 5 minutes.   Those more used to games that service party building through mechanical reward or for which association comes through engineering selection, […]

Herbal Cures

June 5, 2018 Paul Baldowski 0

Approximate time to read: 5 minutes.   Alchemists and masters of herbal arts prepare cures to many and varied recipes, none ever alike. All come in the […]

More Monstrous Boons

December 23, 2017 Paul Baldowski 0

Approximate time to read: 5 minutes.   When the Monster Codex arrives in the middle of next year, Symbaroum will have more than enough beasts and monsters […]

Arms of Quality

August 26, 2017 Paul Baldowski 2

Approximate time to read: 6 minutes.   Mechanics don’t necessarily need to make perfect sense, but when they don’t a game can often descend into a much […]

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Heirlooms and Legacies

May 4, 2016 Paul Baldowski 0

Approximate time to read: 3 minutes.   The Player’s Handbook offers the option to enhance your starting equipment with an Heirloom. Essentially, you can choose a weapon […]