Q & A: Whips and Chains
Approximate time to read: 5 minutes. What follows is a couple of recently asked questions about Symbaroum’s tangled mechanics, where I’ve come back with a solid […]
Approximate time to read: 5 minutes. What follows is a couple of recently asked questions about Symbaroum’s tangled mechanics, where I’ve come back with a solid […]
Approximate time to read: 4 minutes. The Advanced Player’s Guide introduces further Mystical Traditions to lend further depth and variety to the study of the arcane […]
Approximate time to read: 4 minutes. The treatise on matters of corruption and the debilitating burden of the magic arts continues, with an account of Independent […]
Approximate time to read: 4 minutes. Continuing the treatise upon the manifestations and management of corrupting energies by the Traditions of Ambria and beyond – see […]
Approximate time to read: 4 minutes. The stain of Corruption is a reality for any practitioner of the mystic arts, or for those braving artefacts or […]
Approximate time to read: 3 minutes. The business of arrows and quivers in Symbaroum doesn’t seem ready to slink into the background. In a Reddit discussion […]
Approximate time to read: 2 minutes. The basis of an adventure in Symbaroum, a Scene stands as a means to determine the ‘value’ of an adventure […]
Approximate time to read: 3 minutes. Someone put forward the following question on Reddit around the use of Mystical Powers in Symbaroum. Hey guys. Quick question […]
Approximate time to read: 4 minutes. Symbaroum benefits from a loose mechanical framework that means you get just enough structure to run the game without the […]
Approximate time to read: 2 minutes. Alchemy – the practice of the preparation of elixirs – does not conform to or depend upon the strictures and […]
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