Strange Materials
Approximate time to read: 1 minutes. Material (Core, p130) happens to be one of those elements in the Core Rulebook that probably dropped off every table’s […]
Approximate time to read: 1 minutes. Material (Core, p130) happens to be one of those elements in the Core Rulebook that probably dropped off every table’s […]
Approximate time to read: 1 minutes. Something I recommend to anyone playing any role-playing game, not least Symbaroum, is to get on to sites like Artstation, Deviantart […]
Approximate time to read: 5 minutes. Yndaros has an organic element to it, a tendency to grow and transform on a daily basis. Built on the […]
Approximate time to read: 5 minutes. Alchemists and masters of herbal arts prepare cures to many and varied recipes, none ever alike. All come in the […]
Approximate time to read: 5 minutes. Information can be everything and nothing, depending on how you look at it. Perhaps, in some unintentional way, the use […]
Approximate time to read: 5 minutes. The Church of Prios is not without hope that the sickness that grips Ambria can be cured. The zealous may […]
Approximate time to read: 5 minutes. When the Monster Codex arrives in the middle of next year, Symbaroum will have more than enough beasts and monsters […]
Approximate time to read: 3 minutes. The prospect of having a game that embraces nihilistic behaviour isn’t too far from the core of Symbaroum. From the […]
Approximate time to read: 3 minutes. Out of the unimaginable blackness beyond the gangrenous glare of that cold flame, out of the Tartarean leagues through which […]
Approximate time to read: 4 minutes. The enigma of Davokar is not confined to the depths of the dark region to the north or the puncture […]
Approximate time to read: 3 minutes. The act of stealing the identity of another can only come from violence. The assumption of the physical appearance of […]
Approximate time to read: 4 minutes. I saw a small black aperture, felt a ghoulish wind of ice, and smelled the charnel bowels of a putrescent […]
Approximate time to read: 3 minutes. Ambra sits on the north coast, less than 100 miles from the north-western fringe of Davokar, where the trees literally […]
Approximate time to read: 4 minutes. The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of […]
Approximate time to read: 4 minutes. A new world of redness and darkness, A horrible coma call’d living The false, hollow phantoms of beauty That cloak […]
Approximate time to read: 6 minutes. The nicest thing about Boons and Burdens, introduced in the Advanced Player’s Guide, has to be that they have a […]
Approximate time to read: 4 minutes. The streets of Ambra are alive with people. Sometimes, you have to remind yourself where you are, what sort of […]
Approximate time to read: 1 minutes. I am happy to add a new gathering of Mystical Treasures to the Symbaroum Resources page, contributed by Candacis (and […]
Approximate time to read: 5 minutes. The Monte Cook Games setting/system Numenera describes a truly ancient Earth where nine great civilisations have risen and fallen over […]
Approximate time to read: 8 minutes. Should Monstrous Traits be more generic? I had that strange thought the other day while looking through some of the […]
Approximate time to read: 1 minutes. If you don’t have quite enough places to chat about Symbaroum, it would be well worth your time downloading (or […]
Approximate time to read: 6 minutes. While the Contacts Trait appears in the Symbaroum Core Book as a Trait, generally associated with the player’s choice of […]
Approximate time to read: 2 minutes. It’s artwork that pulled me into Symbaroum. And it continues to intrigue, fascinate and beguile me. Seriously, some of the […]
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Approximate time to read: 5 minutes. While just a region of a wider world, the aberrant nature of Davokar makes Ambria all the more dangerous place […]
Approximate time to read: 5 minutes. In the eaves of the Bright Forest, the free colonists have challenge enough without worrying about folklore and legends. Upon […]
Approximate time to read: 1 minutes. The Queen’s Watch serves a purpose as close to general policing as to be the ideal real-world comparison, but really […]
Approximate time to read: 2 minutes. Stories and legends pass as entertainment and guidance, traditions of fate and fortune that fill the smoky interiors of inns […]
Approximate time to read: 5 minutes. The dragon was called of them that dwelled in the country Tarasque and it did make its abode about the […]
Approximate time to read: 4 minutes. The Symbaroum setting contains a lot of significant shifts and events in a short space of time. Considering the core […]
Approximate time to read: 3 minutes. Järnringen is Old Alberetorian for “iron ring”. However, the Iron Ring is not what you think. In passing, for those […]
Approximate time to read: 3 minutes. The true nature of the Iron Pact, its extent and true purpose, remains elusive, an idea at best steeped in […]
Approximate time to read: 2 minutes. Out of what crypt they crawl, I cannot tell, But every night I see those stony things, Jet black, horned, […]
Approximate time to read: 4 minutes. Davokar exists as a reaction by the environment to the damage inflicted upon it. The forest would exist if the […]
Approximate time to read: 5 minutes. The people and armies of Alberetor came to Ambria more than twenty-years ago. While bordered on the south and east by […]
Approximate time to read: 3 minutes. When I describe the conditions in Alberetor after the war against the enemy, I make reference to radiation and comparison […]
Approximate time to read: 5 minutes. When I ran my Symbaroum session at the weekend, the players had a chance to learn a little of the […]
Approximate time to read: 2 minutes. As referenced in the Core Rulebook, the peoples of Ambria and Davokar possess considerable knowledge about the uses and abuses […]
Approximate time to read: 3 minutes. On the battlefields of Alberetor, the forces of Queen Korinthia faced the armies of an unnatural enemy. Soldier battled soldier […]
Approximate time to read: 4 minutes. A line runs from the River Eblis, on the western edge of Narugor, through Thistle Hold, then onward west to […]
Approximate time to read: 2 minutes. The events of The Promised Land deal with a perilous journey through the Titans; as an introductory adventure, it handles […]
Approximate time to read: 2 minutes. The Sea of Thorns lies to the east of Gaoia in the dark heart of Davokar. Roughly 60 kilometers in […]
Approximate time to read: 3 minutes. Reading through On the Nature of Davokar, available for free on RPGNow and elsewhere, I find my eye tripping over […]
Approximate time to read: 4 minutes. In the process of looking at the Symbaroum game in general, and developing the Mountain Pass area in particular, I […]
Approximate time to read: 3 minutes. I have been reading through the Symbaroum core book and picking up areas that warrant more detail – or where […]
Approximate time to read: 2 minutes. Travel through the great peaks of The Titans is not a matter for the faint-hearted or the ill-prepared. The events […]
Approximate time to read: 6 minutes. Symbaroum is a role-playing game that takes place in a troubled world, filled with conflict, corruption and forgotten truths. The […]
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