Strange Materials

March 24, 2020 Paul Baldowski 0

Approximate time to read: 1 minutes.   Material (Core, p130) happens to be one of those elements in the Core Rulebook that probably dropped off every table’s […]

Herbal Cures

June 5, 2018 Paul Baldowski 0

Approximate time to read: 5 minutes.   Alchemists and masters of herbal arts prepare cures to many and varied recipes, none ever alike. All come in the […]

Words of Power

April 15, 2018 Paul Baldowski 0

Approximate time to read: 5 minutes.   Information can be everything and nothing, depending on how you look at it. Perhaps, in some unintentional way, the use […]

More Monstrous Boons

December 23, 2017 Paul Baldowski 0

Approximate time to read: 5 minutes.   When the Monster Codex arrives in the middle of next year, Symbaroum will have more than enough beasts and monsters […]

N is for Nihilism

April 18, 2017 Paul Baldowski 0

Approximate time to read: 3 minutes.   The prospect of having a game that embraces nihilistic behaviour isn’t too far from the core of Symbaroum. From the […]

M is for Mounts

April 17, 2017 Paul Baldowski 0

Approximate time to read: 3 minutes.   Out of the unimaginable blackness beyond the gangrenous glare of that cold flame, out of the Tartarean leagues through which […]

Mystical Dozen

January 27, 2017 Paul Baldowski 1

Approximate time to read: 1 minutes.   I am happy to add a new gathering of Mystical Treasures to the Symbaroum Resources page, contributed by Candacis (and […]

Archaeology Today

December 22, 2016 Paul Baldowski 1

Approximate time to read: 5 minutes.   The Monte Cook Games setting/system Numenera describes a truly ancient Earth where nine great civilisations have risen and fallen over […]

Monstrous Traits

November 8, 2016 Paul Baldowski 5

Approximate time to read: 8 minutes.   Should Monstrous Traits be more generic? I had that strange thought the other day while looking through some of the […]

Davokar Persists

September 25, 2016 Paul Baldowski 1

Approximate time to read: 1 minutes.   If you don’t have quite enough places to chat about Symbaroum, it would be well worth your time downloading (or […]

Who You Know

July 5, 2016 Paul Baldowski 0

Approximate time to read: 6 minutes.   While the Contacts Trait appears in the Symbaroum Core Book as a Trait, generally associated with the player’s choice of […]

The Ordo Septimus

May 22, 2016 Paul Baldowski 6

Approximate time to read: 5 minutes.   While just a region of a wider world, the aberrant nature of Davokar makes Ambria all the more dangerous place […]

The Korrigan

May 12, 2016 Paul Baldowski 1

Approximate time to read: 5 minutes.   In the eaves of the Bright Forest, the free colonists have challenge enough without worrying about folklore and legends. Upon […]

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W is for the Watch

April 27, 2016 Paul Baldowski 1

Approximate time to read: 1 minutes.   The Queen’s Watch serves a purpose as close to general policing as to be the ideal real world comparison, but […]