Mystical Dozen

January 27, 2017 Paul Baldowski 0

I am happy to add a new gathering of Mystical Treasures to the Symbaroum Resources page, contributed by Candacis (and previously posted on the Reddit […]

Archaeology Today

December 22, 2016 Paul Baldowski 1

The Monte Cook Games setting/system Numenera describes a truly ancient Earth where nine great civilisations have risen and fallen over millions of year. These civilisations […]

Monstrous Traits

November 8, 2016 Paul Baldowski 1

Should Monstrous Traits be more generic? I had that strange thought the other day while looking through some of the reference material I’ve already created. […]

Davokar Persists

September 25, 2016 Paul Baldowski 0

If you don’t have quite enough places to chat about Symbaroum, it would be well worth your time downloading (or accessing) Slack and join in […]

Who You Know

July 5, 2016 Paul Baldowski 0

While the Contacts Trait appears in the Symbaroum Core Book as a Trait, generally associated with the player’s choice of race for their character, in […]

Isometric Karvosti

May 25, 2016 Paul Baldowski 0

The Symbaroum team has teased everyone with a reference to Karvosti – The Witch Hammer (or Häxhammaren), coming in Swedish with an English release 6 months later […]

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V is for Violing

April 26, 2016 Paul Baldowski 0

Stories and legends pass as entertainment and guidance, traditions of fate and fortune that fill the smoky interiors of inns and taverns across Ambria and […]

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O is for the One

April 18, 2016 Paul Baldowski 3

The Symbaroum setting contains a lot of significant shifts and events in a short space of time. Considering the core timeline covers about 30 years, […]

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B is for Building

April 2, 2016 Paul Baldowski 3

The people and armies of Alberetor came to Ambria more than twenty-years ago. While bordered on the south and east by mountains, most of Ambria consists […]