M is for Mounts

April 17, 2017 Paul Baldowski 0

Out of the unimaginable blackness beyond the gangrenous glare of that cold flame, out of the Tartarean leagues through which that oily river rolled uncanny, […]

Monstrous Traits

November 8, 2016 Paul Baldowski 4

Should Monstrous Traits be more generic? I had that strange thought the other day while looking through some of the reference material I’ve already created. […]

The Korrigan

May 12, 2016 Paul Baldowski 1

In the eaves of the Bright Forest, the free colonists have challenge enough without worrying about folklore and legends. Upon the shores of Lake Volgoma, […]

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G is for Goyl

April 8, 2016 Paul Baldowski 0

Out of what crypt they crawl, I cannot tell, But every night I see those stony things, Jet black, horned, and slender, malignant things, They […]

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The Entombed

March 28, 2016 Paul Baldowski 1

When I describe the conditions in Alberetor after the war against the enemy, I make reference to radiation and comparison with the likes of Chernobyl. […]


March 8, 2016 Paul Baldowski 3

If the enemy had a taste for hunting, the Gnarl would be their coursing hound, a fast stealthy tracking dog capable of short, deceptive bursts […]

Blood Host

March 6, 2016 Paul Baldowski 2

On the battlefields of Alberetor, the forces of Queen Korinthia faced the armies of an unnatural enemy. Soldier battled soldier in what felt like an […]

Snow Jackals

February 18, 2016 Paul Baldowski 4

In the process of looking at the Symbaroum game in general, and developing the Mountain Pass area in particular, I felt I needed to expand […]