Ability Quick Reference Cards
Approximate time to read: 5 minutes. After a long delay in making progress, I have added the seventh sheet to the Symbaroum Ability Quick Reference Cards. […]
Approximate time to read: 5 minutes. After a long delay in making progress, I have added the seventh sheet to the Symbaroum Ability Quick Reference Cards. […]
Approximate time to read: 1 minutes. I have had a request for Printer Friendly versions of the Symbaroum Reference Sheets. I have done what I can, but […]
Approximate time to read: 1 minutes. The Queen’s Watch serves a purpose as close to general policing as to be the ideal real-world comparison, but really […]
Approximate time to read: 2 minutes. Stroke the mat. Stroke it. Now stop. Don’t touch! The Symbaroum playmat certainly drew some attention at Seven Hill this […]
Approximate time to read: 1 minutes. Those who fail in their service to the Queen quickly find that their punishment means hard work rather than time […]
Approximate time to read: 1 minutes. After spending the weekend running a game of Symbaroum at Go Play Leeds and trying out Lestra/o as a playable […]
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Approximate time to read: 1 minutes. A while ago, I created a 6-pack of characters for use with The Promised Land, taking the material in the […]
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Approximate time to read: 1 minutes. When I created my Symbaroum Reference Sheets, I’ve used a standard background similar to the one that Järnringen use for […]
Approximate time to read: 1 minutes. As I GM across diverse gaming groups, I find, time and again, players that sit in defined roles. One of […]
Approximate time to read: 2 minutes. I can see a fair few sessions of Symbaroum coming up over the next several months, with various conventions and […]
Approximate time to read: 2 minutes. The game of Symbaroum takes place in a savage landscape of wilderness, ancient ruins, barbarians, creeping darkness and hardy survivors. […]
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