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The creature has a physical means to reach out and restrain many targets, after which it can cause harm without needing to make a further successful attack – and, indeed, causing extra harm while in control. Anyone held can continue to attack or try to break the Grab by forfeiting an Active Action.
I | Active | Requires Harm; [Strong←Strong] Chained, cannot act until removed |
II | Active | As I, but Grab also inflicts +1D4 damage per turn held on top of normal unarmed damage |
III | Active | As I, but creature can use a Grabbed target as a meat shield, taking a selected hit – and associated damage – instead of the creature; or the creature can inflict +1D6 damage per turn held on top of normal unarmed damage |