The Sleepless Path – Revised
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Approximate time to read: 1 minutes. I find that tinkering with ideas can be a wellspring for creative thought, so I read the short text of […]
Approximate time to read: 3 minutes. Ambra sits on the north coast, less than 100 miles from the north-western fringe of Davokar, where the trees literally […]
Approximate time to read: 5 minutes. The Monte Cook Games setting/system Numenera describes a truly ancient Earth where nine great civilisations have risen and fallen over […]
Approximate time to read: 1 minutes. If you don’t have quite enough places to chat about Symbaroum, it would be well worth your time downloading (or […]
Approximate time to read: 5 minutes. In the eaves of the Bright Forest, the free colonists have challenge enough without worrying about folklore and legends. Upon […]
Approximate time to read: 8 minutes. The A-to-Z Challenge offered an opportunity to show me just how engaged I could become with a game or setting. […]
Approximate time to read: 2 minutes. Stories and legends pass as entertainment and guidance, traditions of fate and fortune that fill the smoky interiors of inns […]
Approximate time to read: 2 minutes. Stroke the mat. Stroke it. Now stop. Don’t touch! The Symbaroum playmat certainly drew some attention at Seven Hill this […]
Approximate time to read: 3 minutes. The true nature of the Iron Pact, its extent and true purpose, remains elusive, an idea at best steeped in […]
Approximate time to read: 2 minutes. The tracks and trails of Bright Davokar offer a balance of plenty and peril. The traveller or treasure-seeker in these […]
Approximate time to read: 5 minutes. The deep-reaching Earth Towers by the Black Leech Rift have a lot going for them, not least that marvellous name. […]
Approximate time to read: 4 minutes. Davokar exists as a reaction by the environment to the damage inflicted upon it. The forest would exist if the […]
Approximate time to read: 2 minutes. As referenced in the Core Rulebook, the peoples of Ambria and Davokar possess considerable knowledge about the uses and abuses […]
Approximate time to read: 4 minutes. The Symbaroum – Adventure Pack 1 ebook has been available for a while now, but I haven’t touched on the […]
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Approximate time to read: 4 minutes. A line runs from the River Eblis, on the western edge of Narugor, through Thistle Hold, then onward west to […]
Approximate time to read: 5 minutes. The characters come to a settlement close to the eaves of Davokar or the wooded foothills of the Titans or […]
Approximate time to read: 5 minutes. Quite early in my interest for the Symbaroum RPG I had a stab at translating the reference sheets that came […]
Approximate time to read: 2 minutes. The Sea of Thorns lies to the east of Gaoia in the dark heart of Davokar. Roughly 60 kilometers in […]
Approximate time to read: 2 minutes. The game of Symbaroum takes place in a savage landscape of wilderness, ancient ruins, barbarians, creeping darkness and hardy survivors. […]
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