Monstrous Traits

November 8, 2016 Paul Baldowski 1

Should Monstrous Traits be more generic? I had that strange thought the other day while looking through some of the reference material I’ve already created. […]

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Flanking Focus

March 15, 2016 Paul Baldowski 2

Symbaroum benefits from a loose mechanical framework that means you get just enough structure to run the game without the straitjacket craziness of having a […]