Deep Connections
Approximate time to read: 5 minutes. Those more used to games that service party building through mechanical reward or for which association comes through engineering selection, […]
Approximate time to read: 5 minutes. Those more used to games that service party building through mechanical reward or for which association comes through engineering selection, […]
Approximate time to read: 6 minutes. Mechanics don’t necessarily need to make perfect sense, but when they don’t a game can often descend into a much […]
Approximate time to read: 3 minutes. One-shot quick-start games matter a lot. If you can sit down and run something with only 15 minutes of warm-up […]
Approximate time to read: 4 minutes. Dungeon Crawl Classics has something called “the funnel”, an adventure approach that takes a large number of very low-level characters […]
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