Where To Start—with Symbaroum?
Approximate time to read: 7 minutes. Your quest has only just begun. Or so your map suggests. But, then again, a quest is such a commitment […]
Approximate time to read: 7 minutes. Your quest has only just begun. Or so your map suggests. But, then again, a quest is such a commitment […]
Approximate time to read: 1 minutes. Material (Core, p130) happens to be one of those elements in the Core Rulebook that probably dropped off every table’s […]
Approximate time to read: 1 minutes. To celebrate the digital release of Symbar – Mother of Darkness – part 4 of The Throne of Thorns sequence […]
Approximate time to read: 2 minutes. All Rolled Up have been around since 2013. Created by my wife and me, our first product—the titular All Rolled […]
Approximate time to read: 3 minutes. It seems to be a clarion call for the existing Symbaroum players to call out this much-maligned Attribute. You have […]
Approximate time to read: 8 minutes. I ran two sessions of The Bell Tolls for Kastor at Con-Tingency, a convention situated in a holiday resort on […]
Approximate time to read: 3 minutes. It can be a challenge to get new gamers up to speed quickly, while also giving them a flavour of […]
Approximate time to read: 1 minutes. I’m pleased to say that the opportunity and assistance has been favourable to get two new articles up on non-English […]
Approximate time to read: 1 minutes. Something I recommend to anyone playing any role-playing game, not least Symbaroum, is to get on to sites like Artstation, Deviantart […]
Approximate time to read: 7 minutes. In gaming, as with so many other hobbies and pastimes, there are different views and perspectives of what works, what […]
Approximate time to read: 1 minutes. Free League has taken on the handling of sales for all of the PDFs of their products, and with the […]
Approximate time to read: 6 minutes. Run your game with confidence. If nothing else, you should come at it with a certainty that belies any self-doubt […]
Approximate time to read: 5 minutes. Alchemists and masters of herbal arts prepare cures to many and varied recipes, none ever alike. All come in the […]
Approximate time to read: 1 minutes. In the throat of the northern pass out of the Titans, the first semblance of Ambrian civilisation stands guard – […]
Approximate time to read: 5 minutes. Information can be everything and nothing, depending on how you look at it. Perhaps, in some unintentional way, the use […]
Approximate time to read: 4 minutes. You might have noticed that the prolific Järnringen team has got a new Kickstarter up and running, to translate the […]
Approximate time to read: 7 minutes. This month for the last two years I have participated in the A-to-Z Challenge, but that hasn’t been possible this […]
Approximate time to read: 1 minutes. After spotting a request on Reddit for a blank version of the narrow Symbaroum nature sheet, I have created a […]
Approximate time to read: 2 minutes. To be clear, I have no connection to Ultimate Guard – other than gawping at the size of their stand […]
Approximate time to read: 8 minutes. The Mountain Pass provides the potential for a week long journey, while The Promised Land adventure feels a lot shorter – […]
Approximate time to read: 1 minutes. I find that tinkering with ideas can be a wellspring for creative thought, so I read the short text of […]
Approximate time to read: 6 minutes. Introductory adventure The Promised Land, from the Core Book, offers an interesting opportunity to deal with the themes and environment […]
Approximate time to read: 6 minutes. You won’t get your players to spend their experience on anything during a session if it isn’t burning a hole […]
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Approximate time to read: 1 minutes. As touched upon in this when chatting with The Iron Pact Patrons late last year, I’m open to ideas on where […]
Approximate time to read: 1 minutes. The Iron Pact now has a newsletter feature, which you can sign up to for updates on new articles, events, […]
Approximate time to read: 1 minutes. The Andrik are coming. Having passed the 800,000 SEK mark, on the Monster Codex Kickstarter, you have now let loose […]
Approximate time to read: 3 minutes. If you have been out treasure-seeking in the depths of Davokar or knee-deep in the festering antiquities of a Symbaroum […]
Approximate time to read: 4 minutes. The Advanced Player’s Guide introduces further Mystical Traditions to lend further depth and variety to the study of the arcane […]
Approximate time to read: 4 minutes. The treatise on matters of corruption and the debilitating burden of the magic arts continues, with an account of Independent […]
Approximate time to read: 4 minutes. Continuing the treatise upon the manifestations and management of corrupting energies by the Traditions of Ambria and beyond – see […]
Approximate time to read: 5 minutes. I’ve touched on the business of the Zero Level character before and the pleasures to be had in the process […]
Approximate time to read: 4 minutes. The stain of Corruption is a reality for any practitioner of the mystic arts, or for those braving artefacts or […]
Approximate time to read: 1 minutes. Amongst many other utilities now available for Symbaroum, Heyzrehell posted a version of the character sheet in Google Sheets over […]
Approximate time to read: 6 minutes. Mechanics don’t necessarily need to make perfect sense, but when they don’t a game can often descend into a much […]
Approximate time to read: 7 minutes. When you put yourself in harms way, you set your life firmly on the line. Those who enter the field […]
Approximate time to read: 1 minutes. It’s just over a week until Gen Con. While I never expected it to happen, I will be attending this […]
Approximate time to read: 4 minutes. The mythology of Symbaroum lies in the hands of the GM. When you really consider the nature of the world […]
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Approximate time to read: 3 minutes. The business of arrows and quivers in Symbaroum doesn’t seem ready to slink into the background. In a Reddit discussion […]
Approximate time to read: 3 minutes. The prospect of having a game that embraces nihilistic behaviour isn’t too far from the core of Symbaroum. From the […]
Approximate time to read: 3 minutes. Out of the unimaginable blackness beyond the gangrenous glare of that cold flame, out of the Tartarean leagues through which […]
Approximate time to read: 5 minutes. The rules aren’t the same wherever you go; the world just doesn’t work that way and will throw you a […]
Approximate time to read: 4 minutes. The enigma of Davokar is not confined to the depths of the dark region to the north or the puncture […]
Approximate time to read: 6 minutes. Setting the mood for your games of Symbaroum makes all the difference, given the general tone of dark fantasy communicated […]
Approximate time to read: 3 minutes. The act of stealing the identity of another can only come from violence. The assumption of the physical appearance of […]
Approximate time to read: 5 minutes. Within the Symbaroum Core Book you have enough background within the first 70-pages or so to get you up and running, […]
Approximate time to read: 4 minutes. Witches of the barbarian tribes embrace the traditions of the Old Gods, discounted or blasted as heretical by the church of […]
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