
The Bell Tolls for Kastor
I ran two sessions of The Bell Tolls for Kastor at Con-Tingency, a convention situated in a holiday resort on the chill and blustery east […]
I ran two sessions of The Bell Tolls for Kastor at Con-Tingency, a convention situated in a holiday resort on the chill and blustery east […]
The Iron Pact contains more than 150,000 words of content across multiple sites in multiple languages, brought together since the site launched in 2016. By […]
I’m pleased to say that the opportunity and assistance has been favourable to get two new articles up on non-English versions of The Iron Pact. […]
Something I recommend to anyone playing any role-playing game, not least Symbaroum, is to get on to sites like Artstation, Deviantart and Pinterest with the aim […]
In gaming, as with so many other hobbies and pastimes, there are different views and perspectives of what works, what doesn’t, what’s right, what’s unhelpful. […]
Free League has taken on the handling of sales for all of the PDFs of their products, and with the Järnringen merger that means Symbaroum, […]
Run your game with confidence. If nothing else, you should come at it with a certainty that belies any self-doubt you might have about the […]
Alchemists and masters of herbal arts prepare cures to many and varied recipes, none ever alike. All come in the form of a soft, moist […]
In the throat of the northern pass out of the Titans, the first semblance of Ambrian civilisation stands guard – Camp Titan. Once a small […]
Information can be everything and nothing, depending on how you look at it. Perhaps, in some unintentional way, the use of the word Cunning is […]
You might have noticed that the prolific Järnringen team has got a new Kickstarter up and running, to translate the third chapter in the Throne […]
This month for the last two years I have participated in the A-to-Z Challenge, but that hasn’t been possible this year because of other demands […]
After spotting a request on Reddit for a blank version of the narrow Symbaroum nature sheet, I have created a basic form fill PDF of […]
To be clear, I have no connection to Ultimate Guard – other than gawping at the size of their stand at Spiel the last two […]
The Mountain Pass provides the potential for a week long journey, while The Promised Land adventure feels a lot shorter – indeed, half of the events […]
I find that tinkering with ideas can be a wellspring for creative thought, so I read the short text of Thronelands with interest. And then […]
Introductory adventure The Promised Land, from the Core Book, offers an interesting opportunity to deal with the themes and environment that make up Symbaroum’s world. […]
You won’t get your players to spend their experience on anything during a session if it isn’t burning a hole in the table right in […]
I have added a new A4 landscape character sheet with a nice thematic look for the Symbaroum game, in a sort of grubby black-white style. […]
As touched upon in this when chatting with The Iron Pact Patrons late last year, I’m open to ideas on where to go with future posts […]
The Iron Pact now has a newsletter feature, which you can sign up to for updates on new articles, events, random thoughts (that might not […]
The Andrik are coming. Having passed the 800,000 SEK mark, on the Monster Codex Kickstarter, you have now let loose the ducks of war upon […]
If you have been out treasure-seeking in the depths of Davokar or knee-deep in the festering antiquities of a Symbaroum dungeon, you might have missed […]
The Advanced Player’s Guide introduces further Mystical Traditions to lend further depth and variety to the study of the arcane in Symbaroum. The continuation of […]
The treatise on matters of corruption and the debilitating burden of the magic arts continues, with an account of Independent Mystics and the lingering malignancy […]
Continuing the treatise upon the manifestations and management of corrupting energies by the Traditions of Ambria and beyond – see Part 1 for matters concerning […]
I’ve touched on the business of the Zero Level character before and the pleasures to be had in the process of taking players through the […]
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