Words of Power

April 15, 2018 Paul Baldowski 0

Information can be everything and nothing, depending on how you look at it. Perhaps, in some unintentional way, the use of the word Cunning is […]

On The Road

February 3, 2018 Paul Baldowski 1

The Mountain Pass provides the potential for a week long journey, while The Promised Land adventure feels a lot shorter – indeed, half of the events […]

Trust in a Promised Land

January 22, 2018 Paul Baldowski 1

Introductory adventure The Promised Land, from the Core Book, offers an interesting opportunity to deal with the themes and environment that make up Symbaroum’s world. […]

The Monster Codex

November 4, 2017 Paul Baldowski 3

If you have been out treasure-seeking in the depths of Davokar or knee-deep in the festering antiquities of a Symbaroum dungeon, you might have missed […]

Arms of Quality

August 26, 2017 Paul Baldowski 2

Mechanics don’t necessarily need to make perfect sense, but when they don’t a game can often descend into a much less satisfying experience. When a […]

The Smart Party

May 11, 2017 Paul Baldowski 0

I chat with The Smart Party grandees Gary Bee and Baz Stevens about the genesis and expansion of All Rolled Up – the home of award-winning dice […]

Arrows and Quivers

April 30, 2017 Paul Baldowski 5

The business of arrows and quivers in Symbaroum doesn’t seem ready to slink into the background. In a Reddit discussion about Symbaroum archers being overpowered, […]

N is for Nihilism

April 18, 2017 Paul Baldowski 0

The prospect of having a game that embraces nihilistic behaviour isn’t too far from the core of Symbaroum. From the get go, the situation looks […]