The Monster Codex

November 4, 2017 Paul Baldowski 1

If you have been out treasure-seeking in the depths of Davokar or knee-deep in the festering antiquities of a Symbaroum dungeon, you might have missed […]

Arms of Quality

August 26, 2017 Paul Baldowski 2

Mechanics don’t necessarily need to make perfect sense, but when they don’t a game can often descend into a much less satisfying experience. When a […]

The Smart Party

May 11, 2017 Paul Baldowski 0

I chat with The Smart Party grandees Gary Bee and Baz Stevens about the genesis and expansion of All Rolled Up – the home of award-winning dice […]

Arrows and Quivers

April 30, 2017 Paul Baldowski 5

The business of arrows and quivers in Symbaroum doesn’t seem ready to slink into the background. In a Reddit discussion about Symbaroum archers being overpowered, […]

N is for Nihilism

April 18, 2017 Paul Baldowski 0

The prospect of having a game that embraces nihilistic behaviour isn’t too far from the core of Symbaroum. From the get go, the situation looks […]

M is for Mounts

April 17, 2017 Paul Baldowski 0

Out of the unimaginable blackness beyond the gangrenous glare of that cold flame, out of the Tartarean leagues through which that oily river rolled uncanny, […]

J is for Jokes

April 12, 2017 Paul Baldowski 2

Setting the mood for your games of Symbaroum makes all the difference, given the general tone of dark fantasy communicated through the background and imagery. […]