Arms of Quality

August 26, 2017 Paul Baldowski 2

Approximate time to read: 6 minutes.   Mechanics don’t necessarily need to make perfect sense, but when they don’t a game can often descend into a much […]

Arrows and Quivers

April 30, 2017 Paul Baldowski 5

Approximate time to read: 3 minutes.   The business of arrows and quivers in Symbaroum doesn’t seem ready to slink into the background. In a Reddit discussion […]

N is for Nihilism

April 18, 2017 Paul Baldowski 0

Approximate time to read: 3 minutes.   The prospect of having a game that embraces nihilistic behaviour isn’t too far from the core of Symbaroum. From the […]

M is for Mounts

April 17, 2017 Paul Baldowski 0

Approximate time to read: 3 minutes.   Out of the unimaginable blackness beyond the gangrenous glare of that cold flame, out of the Tartarean leagues through which […]

J is for Jokes

April 12, 2017 Paul Baldowski 2

Approximate time to read: 6 minutes.   Setting the mood for your games of Symbaroum makes all the difference, given the general tone of dark fantasy communicated […]

H is for Hex Mapping

April 10, 2017 Paul Baldowski 1

Approximate time to read: 5 minutes.   Within the Symbaroum Core Book you have enough background within the first 70-pages or so to get you up and running, […]

What’s a Scene?

March 30, 2017 Paul Baldowski 0

Approximate time to read: 2 minutes.   The basis of an adventure in Symbaroum, a Scene stands as a means to determine the ‘value’ of an adventure […]

Le Pacte De Fer

March 24, 2017 Paul Baldowski 0

Approximate time to read: 1 minutes.   I can hardly believe that I have been reading, playing and gamemastering Symbaroum for more than a year and running […]