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GM Kit for Symbaroum

February 22, 2016 Paul Baldowski 2

Approximate time to read: 2 minutes.   I can see a fair few sessions of Symbaroum coming up over the next several months, with various conventions and […]

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The Nature of Davokar

February 20, 2016 Paul Baldowski 0

Approximate time to read: 3 minutes.   Reading through On the Nature of Davokar, available for free on RPGNow and elsewhere, I find my eye tripping over […]

The Symbaroum Funnel

February 19, 2016 Paul Baldowski 7

Approximate time to read: 4 minutes.   Dungeon Crawl Classics has something called “the funnel”, an adventure approach that takes a large number of very low-level characters […]

Snow Jackals

February 18, 2016 Paul Baldowski 4

Approximate time to read: 4 minutes.   In the process of looking at the Symbaroum game in general, and developing the Mountain Pass area in particular, I […]

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Dry Wipe to Davokar

February 17, 2016 Paul Baldowski 2

Approximate time to read: 2 minutes.   The game of Symbaroum takes place in a savage landscape of wilderness, ancient ruins, barbarians, creeping darkness and hardy survivors. […]

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Coughs and Sneezes

February 17, 2016 Paul Baldowski 7

Approximate time to read: 3 minutes.   I have been reading through the Symbaroum core book and picking up areas that warrant more detail – or where […]

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Symbaroum Typeface

February 14, 2016 Paul Baldowski 9

Approximate time to read: 2 minutes.   Symbaroum uses several different typefaces, but none of them are free to use. If you want to create your own […]

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Ansel Redefined

February 13, 2016 Paul Baldowski 1

Approximate time to read: 2 minutes.   Google+ user Sushi Bacon highlighted concerns about the Defense score for pre-generated character Ansel, the Theurg of the Church of […]

The World of Symbaroum

February 12, 2016 Paul Baldowski 0

Approximate time to read: 4 minutes.   Symbaroum is a role-playing game that takes place in a troubled world, filled with conflict, corruption and forgotten truths. The […]