What’s a Scene?

March 30, 2017 Paul Baldowski 0

Approximate time to read: 2 minutes.   The basis of an adventure in Symbaroum, a Scene stands as a means to determine the ‘value’ of an adventure […]

Le Pacte De Fer

March 24, 2017 Paul Baldowski 0

Approximate time to read: 1 minutes.   I can hardly believe that I have been reading, playing and gamemastering Symbaroum for more than a year and running […]

Quick Arrow Reclamation

March 23, 2017 Paul Baldowski 0

Approximate time to read: 4 minutes.   The Symbaroum Advanced Player’s Guide (APG) includes a whole selection of optional mechanics in the Alternative Rules section. Some will work for […]

Casting Checks

March 7, 2017 Paul Baldowski 1

Approximate time to read: 3 minutes.   Someone put forward the following question on Reddit around the use of Mystical Powers in Symbaroum. Hey guys. Quick question […]

Advanced Player’s Handbook

February 15, 2017 Paul Baldowski 2

Approximate time to read: 2 minutes.   The diehard English-speaking fans of Symbaroum have been translating the Spelarens Handbok since Day 1. Somehow, this volume of Swedish gaming goodness […]

Mystical Dozen

January 27, 2017 Paul Baldowski 1

Approximate time to read: 1 minutes.   I am happy to add a new gathering of Mystical Treasures to the Symbaroum Resources page, contributed by Candacis (and […]

Archaeology Today

December 22, 2016 Paul Baldowski 1

Approximate time to read: 5 minutes.   The Monte Cook Games setting/system Numenera describes a truly ancient Earth where nine great civilisations have risen and fallen over […]

Monstrous Traits

November 8, 2016 Paul Baldowski 5

Approximate time to read: 8 minutes.   Should Monstrous Traits be more generic? I had that strange thought the other day while looking through some of the […]

Symbaroum Resources

October 5, 2016 Paul Baldowski 1

Approximate time to read: 1 minutes.   Following a discussion on Slack, I offer up the services of The Iron Pact as a clearing house for links to […]

Davokar Persists

September 25, 2016 Paul Baldowski 1

Approximate time to read: 1 minutes.   If you don’t have quite enough places to chat about Symbaroum, it would be well worth your time downloading (or […]

Care With Names

September 11, 2016 Paul Baldowski 0

Approximate time to read: 5 minutes.   I ran an extended game of The Wheel of Misfortune yesterday, using the rules for The Symbaroum Funnel. This created […]

Who You Know

July 5, 2016 Paul Baldowski 0

Approximate time to read: 6 minutes.   While the Contacts Trait appears in the Symbaroum Core Book as a Trait, generally associated with the player’s choice of […]

Favor and Disfavor

June 28, 2016 Paul Baldowski 3

Approximate time to read: 5 minutes.   Symbaroum has a simple system for handling the challenges presented to characters. When challenged directly, players roll against one of […]

This and That

June 20, 2016 Paul Baldowski 0

Approximate time to read: 1 minutes.   The session of Symbaroum I ran over the weekend, for Free RPG Day at Fanboy 3, was unashamedly lighter and less […]

Somewhat Friendly

May 24, 2016 Paul Baldowski 2

Approximate time to read: 1 minutes.   I have had a request for Printer Friendly versions of the Symbaroum Reference Sheets. I have done what I can, but […]

May Pact Update

May 18, 2016 Paul Baldowski 3

Approximate time to read: 2 minutes.   A brief update on The Iron Pact and Symbaroum. I have been REALLY busy over the last month with another […]

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Heirlooms and Legacies

May 4, 2016 Paul Baldowski 0

Approximate time to read: 3 minutes.   The Player’s Handbook offers the option to enhance your starting equipment with an Heirloom. Essentially, you can choose a weapon […]

Z is for Zeal

May 1, 2016 Paul Baldowski 0

Approximate time to read: 8 minutes.   The A-to-Z Challenge offered an opportunity to show me just how engaged I could become with a game or setting. […]

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W is for the Watch

April 27, 2016 Paul Baldowski 1

Approximate time to read: 1 minutes.   The Queen’s Watch serves a purpose as close to general policing as to be the ideal real world comparison, but […]

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U is for Undead

April 25, 2016 Paul Baldowski 2

Approximate time to read: 6 minutes.   Death is not an option. Or, at least, sometimes you don’t want it to be something thrust upon a player […]

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I is for Iron Pact

April 11, 2016 Paul Baldowski 2

Approximate time to read: 3 minutes.   The true nature of the Iron Pact, its extent and true purpose, remains elusive, an idea at best steeped in […]

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H is for Hardship

April 10, 2016 Paul Baldowski 1

Approximate time to read: 1 minutes.   Those who fail in their service to the Queen quickly find that their punishment means hard work rather than time […]

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G is for Goyl

April 8, 2016 Paul Baldowski 1

Approximate time to read: 2 minutes.   Out of what crypt they crawl, I cannot tell, But every night I see those stony things, Jet black, horned, […]

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F is for Forest

April 7, 2016 Paul Baldowski 1

Approximate time to read: 2 minutes.   The tracks and trails of Bright Davokar offer a balance of plenty and peril. The traveler or treasure-seeker in these […]

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D is for Dungenesis

April 5, 2016 Paul Baldowski 8

Approximate time to read: 4 minutes.   Davokar exists as a reaction by the environment to the damage inflicted upon it. The forest would exist if the […]

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A is for Attributes

April 1, 2016 Paul Baldowski 15

Approximate time to read: 4 minutes.   The eight individual Attributes make up the core of Symbaroum’s mechanics. When you challenge yourself or face a challenge you complete a […]

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The Entombed

March 28, 2016 Paul Baldowski 1

Approximate time to read: 3 minutes.   When I describe the conditions in Alberetor after the war against the enemy, I make reference to radiation and comparison […]

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Two Characters More

March 24, 2016 Paul Baldowski 7

Approximate time to read: 1 minutes.   After spending the weekend running a game of Symbaroum at Go Play Leeds and trying out Lestra/o as a playable […]

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One-Shot Symbaroum

March 22, 2016 Paul Baldowski 4

Approximate time to read: 3 minutes.   One-shot quick-start games matter a lot. If you can sit down and run something with only 15 minutes of warm-up […]

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Wheel of Misfortune

March 16, 2016 Paul Baldowski 2

Approximate time to read: 5 minutes.   A brief adventure designed for a group of 0 Experience characters (see The Symbaroum Funnel for more thoughts on using […]